It was a great honer to be involved with some super fun mocap experiences at NYU Polytechnic School of Engineering. Collaborated with NYU faculty/Mocap specialist Javier Molina and fashionable engineer/3D specialist Aaron Trocola, we've experimented several motion capture sessions of me doing freestyle movements with dance, acting, characters and musical performances. The mocap data are partially used for Chewy's VR animation reference, partially for Aaron's VR fashion design, partially for nothing particularly but fun.
Some videos of mocap process at lab:
There's nothing more exciting than applying my own dancing data from Motion Capture Session onto characters using the legendary UnrealEngine4 for the first time. So lucky that my laptop actually allows me to run Unreal. I started with C4D and Unity only for serveral tests, but UE4 is definitely has the most stunning rendering result.